PoorBear: Tricks

Quick update to follow up on my promise of a new video clip. This is a short clip that shows off a couple trick animations, a crash sequence and a background music track.

Generating Collision Detection Vertices From Images

I have been working on adding tricks to PoorBear over the last week. Trevor has sent us a ton of crazy animations for tricks (I will try and throw up a video preview of some of them soon) as a result, I was in desperate need of a way to generate collision verts in a manner other than plotting them by hand (yeah, I plotted and translated the verts for one animation by hand and it took about an hour). I will go over the method I used to solve this problem

PoorBear Development Progress

We posted a new video of PoorBear today. We added in some graphics Trevor sent over last week and added a couple new gameplay features. We are working on logic to recognize tricks like wheelies and flips and have added in an item collection system.

PoorBear Design Overview

We posted an article over on the Dreamsocket site today detailing some of the design work that has gone into PoorBear and showing off the intro video clip for the first level. The article is based on a write-up that Trevor sent us which covers some of his inspiration for the design of the game. It seems that the central gameplay element, riding a scooter on power lines, spawned from his skateboarding days as a kid.

Project PoorBear

Our little iPhone game has changed a lot since my last post about it. We are calling it Poor Bear for now and we have a theme and some animations for it along with the beginnings of a story. You can get a quick overview of our progress so far from the article we posted over on the Dreamsocket site. Or you can check out a short video of this stage of development below along with the slick video player (free download) we built using our Media Framework.